The reason you’ll (likely) want the Hideout Network first: it unlocks the wingsuit and the ability to air drop from fast-travel locations.
Much of it feels unsubstantial, but you won’t necessarily know that just from the descriptions. These upgrades unlock little bonuses and, in some cases, gameplay features. There are six buildings ( two for each camp), and you can eventually have them all, but your first choice carries a lot of weight. you’ll be able to afford a new building. You’ll open up this camp after “Meet the Monteros.” Likewise, you’ll get the Valle de Oro camp after “Meet Máximas Matanzas” and the El Este camp after “Meet the Legends.”Įach zone has its own camp, and once you accumulate enough stuff that’s just laying around near points of interest on the map - medicine, gasoline, metal, etc. That’s the tip! But I can elaborate.Īfter wrapping up the introductory island of Isla Santuario (a couple of hours into the story, if that), you’ll reach the main landmass of Yara, a tropical not-quite paradise.Īs the game blatantly spells out in Far Cry terms, there are three main regions of Yara - Madrugada, Valle de Oro, and El Este - that correspond to factions you’ll need to recruit for your regime-wrecking cause.
When you have the ability (and resources) to build a guerrilla camp upgrade, you’ll have six choices, and one of them, the Hideout Network, is by far the best first pick. There are six potential buildings to spend resources on, and you can have two per campįar Cry 6 is a huge game to just finish, much less fully exhaust, and there’s one early-game tip that’ll save you a lot of time in the long run.